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Thursday, November 17, 2005

Pro Wrestling Moves - Don't ever try at home

These are how to do some pro wrestling moves. I am showing you this for enjoyment and to know how it is done. DO NOT TRY THIS AT HOME. If you do it can lead to injury or death. Please don't try this at home.

TOMBSTONE PILEDRIVER 1. Standing face to face with your opponent, put your left arm around his right shoulder and put your right arm between his legs, by his crotch. 2. Pick him up and lay him on your shoulder, face down. 3. Put your arms around his back and drop to your knees, making sure his head is below your knees.
PEDIGREE 1. Standing face to face with your opponent, put his head between your legs. 2. Pull his arms up straight behind his back and wrap your arms around the back of his arms and lock them at his back. 3. Pull him up into the air and drop to your knees.
ANKLE-LOCK SUBMISSION 1. With your opponent face up on the ground, pick his leg up by his left ankle. 2. Step over him to turn him over. 3. Turn around on your knees so you're facing the back of his head. 4. Twist his left food toward his right foot.
TKO 1. Standing face to face with your opponent, bend over and pull him face down on your back. 2. Put your left arm around his right thigh and your right arm around the back of his neck and stand up. 3. Start to spin counter-clockwise. While spinning, let go of his legs. 4. From there, you can either slam his face down on the mat or do a diamond cutter.
PEARL RIVER PLUNGE 1. Standing face to face with your opponent, put his head between your legs. 2. Hook his arms over yours and lock your hands together. 3. Pick him up and release your hands. He should start to flip a little. 4. Jump slightly, wrap your arms around your opponent's stomach, and drop on your butt.
MANDIBLE CLAW 1. Be within arm's reach of your opponent, and stick your index and middle fingers down his throat.
STONE COLD STUNNER 1. Have your opponent facing your back. Grab his neck and pull it down on to your shoulder. 2. Drop to your butt.
MICHINOKU DRIVER 1. Set your opponent up for the Tombstone Piledriver . 2. Put your right hand between his legs and your left hand on his head. 3. Begin to lean forward and let go of his legs. Drop to your butt with your legs on top of your opponent.
SHOULDER BREAKER 1. Set your opponent up for the Tombstone Piledriver . 2. Drop to one knee and slam your opponent's shoulder on your knee.
SHARPSHOOTER 1. With your opponent lying face up on the mat, put both of his legs under your armpits. 2. Hook your right leg over his left leg. 3. Put his right leg under your right armpit. 4. Step over him to turn him over and lean back.
BEAR HUG 1. Standing face to face with your opponent, lock your arms around his body just above the waist and squeeze.
VADER BOMB 1. With your opponent face up on the mat, climb up on the second turnbuckle and grab the top rope. 2. Bounce to get some momentum, jump up and out towards the ring, and let go of the top rope. Hopefully you'll land on your opponent.
BUZZ KILLER 1. Stand behind your opponent and put your left arm under and back over his left arm (half nelson). 2. Put your right arm around his neck and lock your hands together. 3. Fall back, wrap your legs around his waist, and pull down.
MONEY SHOT 1. With your opponent lying face up on the mat, climb to the top rope. 2. Jump and land on your opponent, facing down, with your body fairly straight.
CURTAIN CALL 1. Standing behind your opponent, put your left arm around his neck from the right side. 2. Grab his trunks at about his waist with your right arm. 3. Pick him up and slam him on his back (drop to your knees).
DOMINATOR 1. Standing face to face with your opponent, reach around his back and lock your arms together at his belly button (he should be at your right side, bent over slightly). 2. Throw him up to your shoulder (he should be facing up). 3. Slam him down on his stomach.
ROCK BOTTOM 1. Standing face to face with your opponent, grab his left shoulder with your right hand. 2. Grab his trunks at about his tailbone with your left hand. 3. Lift him up and slam him on his back (fall forward as you slam him). As you start to slam him down, let go with your left hand and let your right hand slip towards his neck.
REGAL STRETCH 1. With your opponent lying face up, put his left ankle under your right arm. 2. Step over him to turn him over. 3. Hard part: Slide your right leg over both of his legs. 4. Turn so you're facing the back of his head. His leg should be locked in with your legs. 5. Now lock your hands under his chin and pull up/back (camel clutch). Pull up on his leg.
GUILLOTINE 1. With your opponent lying face down on the mat, pick up your opponent's left hand and turn it, palm up. 2. Hook your right leg around your opponents left shoulder. 3. Hook his left hand around your right leg. 4. Swing your left leg around on top of his head and sit on your right leg (clamp down on his left hand). 5. Hook your right arm around his right arm and pull back.
LO-DOWN 1. With your opponent lying face up on the mat, climb to the top rope. 2. Jump off the top rope and straighten your arms out between your legs (Lo-Down). 3. Straighten out somewhat, so your knees and elbows are the closest part of your body to the mat. 4. Land on your opponent.
BULLDOG 1. Standing behind your opponent, walk up to him on the left side. 2. Lock your right arm around his head and pull it in towards your thigh. 3. Jump and slam his face into the mat. Fall to your butt. CHOKE SLAM 1. Standing face to face with your opponent, grab his neck with your right hand. 2. Put your left hand under his arm pit or on his lower back. 3. Lift him up in the air and slam him on his back. FIGURE-FOUR LEGLOCK 1. With your opponent lying face up on the mat, pick up his ankles. 2. Put your left leg over his right leg. 3. Slip your opponent's right leg under your left leg and over his left leg. Bend his leg at the knee. 4. Fall back to the ground. 5. Put your right leg over his right leg and pull back.
DEATH VALLEY DRIVER/PIMP DROP 1. Set your opponent up for the TKO . 2. Pull his neck in towards you. 3. Fall to the side and slam him on his back.
FRANKENSTEINER 1. With your opponent facing your back, jump up and wrap your legs around his head. He should still be facing your back. 2. Flip over forwards and slam his head on the mat.
BOW AND ARROW SUBMISSION 1. With your opponent lying on the mat, drop to your knees and roll him over so you're facing his back. 2. Put your left knee in his lower back. 3. Lock his right arm with your left arm and wrap your right arm around his right leg. 4. Pull back on his arm and leg.
TIGER BOMB 1. Standing face to face with your opponent, put his head between your legs. 2. Wrap your arms around your opponent at about his belly-button. 3. Lift him up and flip him around a little, so his legs are on your shoulders (set-up for power bomb). 4. Slam him down on his back, but fall on your butt with him and pin him right away.
Belly-to-Back Suplex 1. Stand looking at your opponent's back. 2. Wrap your arms around the front of your opponent, so that you are looking directly at the back of your opponents head. 3. Fall back. 4. Slam your opponent's back on the ground!!
Belly-to-Belly Suplex 1. Stand face-to-face with your opponent. 2. Wrap your arms around the opponent like you are going to hug him. 3. Fall backwards or side ways, throwing your opponent over you or to the side of you. 4. Slam your opponent's back onto the ground!!
Curtain Call 1. Set your opponent up like you are going to do a Scorpion Death Drop. 2. Grab his left pantleg with your left hand. 3. Pull him up verticle. 4. Fall foward so your opponent lands flat on his back!
Double-Underhook Suplex 1. Get your opponent in the double underhook but DON'T put his head between your legs. Like Pedigree. 2. Fall back, and pull your opponent up over your head, and slam them on their back!
Evil Flow 1. Kick opponent in stomach so they bend over. 2. Then grab their head and put it under your armpit (make sure your arm is in a circle around their head.) 3. Then fall and make sure you land them on their forhead (normal ddt you land them on the top of their head.) German Suplex 1. Stand at your opponents side. 2. Place your arm around your opponents lower back, and your opponents arm around the back of your neck. 3. Lift your opponent up. 4. Fall straight down. 5. Slam your opponent's back onto the ground!!
Hennig Plex 1. Be face to face with your opponent. 2. Lock their head face down under you right armpit. 3. Swing their right arm around the back of your neck. 4. Grab their right leg at under the knee and pull it up to your body. 5. Lock your hands under his knee. 6. Pull up on his knee to pick him up over your head then fall backwards and slam him on his back! 7. Bridge your body up. 8. Hold onto his leg and get the 1-2-3!
Jackhammer 1. Be face to face with your opponent. 2. Lock his head under your right arm like you are going to do a DDT. 3. Yell really loud. 4. Grab his right arm and swing it over the top of your head so it wraps around the back of your neck. 5. Yell again. 6. Grab his right pantleg at his thigh. 7. Now pull him up with his pants so he is upside- down verticle in the air. 8. Begin to let go of your opponents neck, grab the back of his thigh with your left hand , pull it toward your body, turn, pull his neck toward your body, and slam him down on his back!
Reverse Underhook DDT 1. Face your opponent's back, while both standing. 2. Underhook both of your opponent's arms, and put the top of your head in between their shoulder blades. 3. Use a turning motion so that your opponent was in a similar position to what you were in (with arms still hooked and your opponent's head in between, or almost in between, your shoulder blades) 4. Land on your back, slamming your opponent's face into the mat!
Reverse Verticle Suplex 1. Set your opponent up like you are going to do a Scorpion Death Drop, with them looking up under your arm. 2. Grab their left pantleg at their thigh. 3. Pull them up with their pants so that they are upside-down verticle in air. 4. Fall straight back, slamming their body on the ground!
Shattered Dreams 1. Place apponent standing at the turnbuckles facing you. 2. Lift both of his legs over the second turnbuckle so his thighs are supporting his weight and he is bassically stuck. 3. Walk away for a sec and do a cool taunt. 4. Run towards him and using your most comfortable kicking foot, let him have it right in his family jewels.
The Showstopper 1. Kick opponent in the stomach to bend them over. 2. Put opponents head into your right armpit and put your arm around his face as if to perform a DDT. 3. Then put his left arm around your head and lift in the suplex position. 4. If possible hold him their for awhile to let the blood rush to his head. 5. Then instead of falling backwards kick your feet out from under you and drop him him forward. Be vertical with the ground.
Snap-Ab Suplex 1. Set your opponent up like your are going to do a Tombstone Piledriver but don't pick them up yet, just have your hands over his shoulder and between his legs. 2. Pick him up and turn him, so his body is facing your stomach, and you are making a cross. 3. Fall backwards and throw him over your head, slamming him on his back! Snap Suplex 1. Be face to face with your opponent. 2. Lock his head under your armpit so he is face down. 3. Swing his right arm over the back of your neck. 4. Grab his right pantleg at his thigh. 5. Jump back really hard and pull your opponent over your head, slamming his back on the ground! Sweet Chin Music 1. Have opponent standing up. 2. Face him sideways. 3. Then take one side step and kick your opponent in the chin. Verticle Suplex 1. Be face to face with your opponent. 2. Lock their head under your right armpit so that they are face down. 3. Swing their right arm around the back of your neck. 4. Grab their right pantleg at the thigh. 5. Pull them up with their pants so that they are upside-down verticle in the air. 6. Fall straight back so that they slam on their back! Verticle Suplex-DDT 1. Get your opponent in the air like you are going to do a Verticle Suplex, with them verticle in the air. 2. The part that makes this move a DDT is, instead of falling straight back, fall straight DOWN, and slam their head on the ground! 450 Splash 1. Have your opponent lay on their back. 2. Get on the top rope or highest point. 3. Jump and do 1 and a quarter 360 forward flips. 4. Land on your opponent. Buff Blockbuster 1. Get on the top rope or the highest point of your house or whatever. 2. Stand face-to-face with your opponent. 3. Jump forward and do a flip. 4. Catch the front of your opponent's head. 5. Fall onto the ground. 6. Slam your opponents head onto the ground!!! Frog Splash 1. Lay your opponent on the ground 2. Get on the top rope or highest point you can get to in your house or whatever. 3. Jump off, while crouched in a ball with your knees and elbows touching. 4. Half way through the jump seperate your knees from your elbows, so that your torso is sticking out. 5. Land on opponent! Harlem Hangover 1. Get on the top rope or highest point in your house. 2. Have your opponent lay on their back. 3. Do a forward flip. 4. Land on your opponent like you were doing a leg drop only you don't have to land on the same area of the opponent's body. Guillotine Leg Drop 1. Get on the top rope or highest point in your house. 2. Have your opponent lay on their back. 3. Jump forward. 4. Put your legs forward. 5. Land on your opponent with one leg going across your opponent's neck and the other just above their head. Moonsault 1. Have opponent laying or standing. 2. Climb on the turnbuckle with your back toward the opponent. 3. Jump off your mark and try to perform a backflip. (Full rotation isn't necessary, as long as you land chest to chest.) Mosh Pit 1. Stand on highest point in room. 2. Make sure opponent is standing and facing you. 3. Jump at opponent. 4. Hook legs on shoulders. 5. Land on opponents chest. 6. Grab a leg for the 1...2...3. Mysterio-rana 1. Have opponent sitting on the top turnbuckle. 2. Run up the turnbuckle and grip your opponent's head with your thighs. 3. Backflip off, sending your opponent crashing to the ground. Senton Bomb 1. Have opponent lay on their back. 2. Go to a high point(top rope or something). 3. Jump off and land with your back on your opponent's stomach. Shooting Star Press 1. Get on the top rope or highest point. 2. Have your opponent lay on they're back. 3. Do a complete 360 backflip, while keeping your body straight, don't curl up in a ball. 4. Land right on your opponents stomach with your stomach. Bandit Clutch 1. First put the opponent into the sharpshooter. 2. Then while holding him in that, reach back and grab his chin and pull both his legs and chin together. Boston Crab 1. Have your opponent face up on the ground. 2. Pick his legs up by his ankles. 3. Put both of his legs under your arms. 4. Lock your hands. 5. Turn him over by stepping over him. 6. Pull back! Boston Crab Surfboard 1. Put your opponent in a Boston Crab. 2. Lean back and grab his hands. 3. Lock your arms under his legs for support. 4. Low pick him up and start bouncing up and down! Camel Clutch 1. Have your opponent face down. 2. Straddle him at about mid thigh. 3. Lock your hands under his chin. 4. Pull Back! The Choking Chicken 1. Stand belly to back with your opponent, you being at the back. 2. Put right arm over opponents right shoulder and back of hand under their chin and pull back. 3. Using your left arm put opponents left arm in a hammerlock. 4. Lock your left hand onto your right elbow. 5. Wrap your legs around opponents legs and fall forwards. 6. Roll onto your side and pull back hard on opponent's legs and head.
Crippler Crossface 1. Have your opponent face down on the ground. 2. Take his LEFT arm between your legs at your thighs. 3. Lock your arms under his chin and start pulling on his arm and chin vigorislly!
Death Pull 1. First grab thier head like an dragon sleeper. 2. Then reach down and grab thier left leg and pull it to you. 3. Put it under your armpit now pull back on both.
Dragon Sleeper 1. Have your opponent sitting up 2. Come up behind him, lean foward over his left shoulder and hook your right arm around the front of his throat and hook your arm all the way around it to his back. 3. Hook your LEFT arm under the front of his left arm and lock your hands behind his back. 4. Now pull up!
Dragon Surfboard 1. Have opponent face down. 2. Walk up to them at their legs facing their head and step on their thighs right above the bend of their knees. 3. Bend their knees up and hook their feet around the outside of your legs and on to your shins. 4. Grab your opponents hands 5. Fall backwards on your back and pull on their hands to pull them up over you!(make sure their feet stay hooked)
Again please do not try these moves at home.

Safe driving with talking cars

As the Japanese version of a Honda Accord pulls up to a blind intersection, the navigation screen flashes the urgent message "Caution: Oncoming Vehicle!" A moment later, a motorbike whizzes past, its electronically transmitted warning having potentially saved it from a collision with the car.
The demonstration at Honda's test center outside Tokyo previews what is shaping up as the next phase of automotive safety: vehicles that talk to each other and the highway system itself. They silently send or receive warnings from other cars in close proximity. Or they pass information back and forth to sensors along the roadway that become part of a real-time database. They tell of their approach to an intersection, warn about hazards ahead or keep an inattentive driver from running a red light, all with the goal of preventing accidents.
Around the world, major automakers from General Motors to BMW see the idea of a transportation system that can communicate as a major safety breakthrough. "It does seem like it's straight out of a science-fiction movie," says Robert Strassburger, vice president of vehicle safety for the Alliance of Automobile Manufacturers. "But it's happening already." Seat belts require people to buckle up. Air bags work only after the crash. Only so-called intelligent transportation systems can prevent an accident from happening in the first place. They could be especially valuable in stopping crashes at intersections or when vehicles swerve off the road. Those kinds of accidents accounted for about half of the 42,636 U.S. highways deaths in 2004.
Intelligent transportation also offers a lucrative side benefit: the sharing of information that could ease traffic congestion, which wasted an estimated 2.3 billion gallons of gasoline in 2003, according to a Texas Transportation Institute estimate. Traffic jam data could be gathered from the electronic messages of cars themselves, not just from sensors in roadways. Excitement revs up.
In the U.S., government agencies working on these systems hope to reach a decision by 2008 on the feasibility of developing a nationwide intelligent-transportation system network. If it gets the nod, the first working system could be in place by 2011, says Neil Schuster, CEO of the ITS America, a group devoted to the advancement of intelligent transportation systems. On Tuesday, Motorola announced at ITS America's convention in San Francisco that it signed its first contract with the Michigan Department of Transportation to deploy a test system that connects vehicles to the roadside and to one another. Trials have started in the Detroit suburb of Southfield. "We are picking a lot of the technological concepts on the drawing board now to put them into test conditions," says Motorola spokeswoman Sue Frederick.
Japanese automaker Nissan says it expects up to 10,000 motorists to participate in a test of an intelligent-transportation system starting next year in a region south of Tokyo. Cars are already being built with many of the devices that can be adapted to make them chatty. For instance, luxury cars can come equipped with more than two dozen computers that keep track of everything from the outside temperature to whether the headlights are on. When Greg Larson, manager of the California Department of Transportation's intelligent-vehicle program, asked automakers what information cars track by computer nowadays, he says he received a list three pages long. If that information can be communicated to other vehicles, motorists will have a more complete picture of road conditions. "If you had cars talking to each other, it would tell people three, four or five cars back" that traffic has stopped ahead, says John Mendel, a senior vice president in Honda's American operation.
Short-distance wireless systems, which would likely be at the heart of an intelligent-transportation network, are also starting to show up. They are used by some toll road and bridge operators so that drivers can roll through toll booths without stopping to pay. Transmitters in cars wirelessly record the vehicles' passage so drivers can be billed by mail. GM, for its part, thinks it can develop vehicle-to-vehicle systems faster than its competitors because 4 million of its cars already sport the On Star communications system, which puts drivers in touch with an operator at the push of a button. GM is demonstrating a car this week that can warn its driver when other cars are in its blind spot. It also can automatically illuminate the brake lamps to warn tailgaters.
Experts say that's just the start. Cars could detect other vehicles not heeding a red light. If a car slips on ice, intelligent systems could not only inform other drivers but send a notice through the receivers alongside the highways to road crews that salt or sand is needed. Such systems could even be programmed to stop cars before an accident occurs - without driver involvement. "One of these days, you could have cars that refuse to crash or refuse to run off the road," says Randy Iwasaki, chief deputy director of California's Transportation Department. Reaching that goal will require working out a few thorny issues still in the program's path: •Compatibility.
Motorola is trying figure out the best technology to send messages. In demonstrations this week, the company is showing how information can be passed in different ways. For instance, one method would allow cars to stay in touch with the network longer as they drive but another holds the promise of less radio interference. Navteq, a private firm that provides mapping data for automotive navigation systems, is involved in trials using a combination of maps and GPS.
•Privacy. If a car can communicate with stations along its path, it's divulging its driver's travel patterns. It could raise issues of whether government could violate privacy, because it would have a much easier time tracking individual cars. There's also concern about whether hackers could tamper with or draw personal data from the system.
•Control. The biggest gains in an intelligent system come from crash prevention. But how far should automakers go in taking control of a car? Even though cars could be brought to a full stop automatically if a hazard is detected, "We don't intend to take control of the car away from the driver," says Tom Baloga, general manager of safety for BMW North America. Likewise, Nissan fears drivers could become complacent if they believe their cars will automatically extract them from danger. "We don't want people to be lazy," says Shotaro Ogawa, assistant manager of Nissan's product and technology group. "We don't want to make anything automatic." Japan takes the lead intelligent systems undergo a major test next year in Japan's Kanagawa Prefecture, the region where the big industrial city of Yokohama is situated. Working with automakers, the government will install a series of posts around the area that communicate with electronic transponders on cars, Ogawa says. The transponders are used to advise drivers of oncoming traffic at intersections and warn them to slow down when they enter school zones. The real-time system will provide traffic jam data at a level of detail that never could be achieved before, Ogawa says. Other Japanese automakers are intent on making their intelligent-transportation systems work as well.
At Honda's test facility, technicians showed not only how the transponders can prevent crashes at blind intersections, but also how they can warn of a stopped car ahead, to prevent rear-end accidents. Honda also is looking at ideas such as seats that could monitor a driver's pulse rate in an accident and relay the information via the transponder to rescuers, says executive chief engineer Akihiro Kubo.
Ideas like that may seem far-fetched, but those in the industry say just wait. "We are now at the dawn of a new era of auto electronics - better, safer, more fun to drive," says Honda spokesman Kurt Antonius. "All these systems are coming into play and will be integrated with each other."

Monday, November 14, 2005

Eddie Guerrero passes awayNov. 13, 2005
WWE is deeply saddened by the news that Eddie Guerrero has passed away. He was found dead Sunday morning in his hotel room in Minneapolis. Eddie is survived by his wife Vickie and daughters Shaul, 14, Sherilyn, 9, and Kaylie Marie, 3.

The cause of death is unknown at this time. An autopsy will be performed in Minneapolis on Monday, and Eddie's body will then be flown to Phoenix. Funeral arrangements are set for Wednesday in Scottsdale, Arizona.







The storied career of Eddie Guerrero
Eddie Guerrero was born into Mexico’s first family of professional wrestling in 1967. The son of the legendary Gory Guerrero, it was only natural that Eddie, along with his three older brothers, would pursue a career in sports-entertainment. With wrestling flowing through his veins, Eddie began his in-ring training at a very young age. In fact, Guerrero had mastered the dropkick by his third birthday.

Eddie moved from his family’s backyard ring to the professional circuit in 1987 when he debuted as “Mascara Magica” or “Magic Mask” in Mexico. After teaming with his brothers, Guerrero broke out on his own, crafting his skills in the lucha libre world. Eddie then moved on to Japan, wrestling as Black Tiger. It was there that Guerrero first met good friend Chris Benoit.

After moving back to Mexico full time, Eddie began teaming with El Hijo del Santo, who was the son of Gory Guerrero’s long-time associate El Santo. Eddie and Santo eventually broke up, with Eddie forming a duo with Art Barr. The pair would feud with Santo in one of the most heated rivalries in lucha libre history, which culminated in Guerrero and Barr losing a hair vs. mask match to Santo and Octagon in November 1994.

Eddie then moved on to ECW, where he gained his first full exposure in the United States. Not long after his ECW debut, Guerrero defeated 2 Cold Scorpio for the ECW Television Championship, a title he held twice before moving to WCW. Guerrero's ECW stay will always be remembered for the amazing match he had with Dean Malenko before leaving the promotion. After the match, which many consider to be one of the greatest ECW matches ever, the crowd showed their appreciation for Guerrero by giving him a standing ovation.

Guerrero spent four years competing in WCW. While there, he was a part of numerous memorable rivalries with the likes of Booker T, Rey Mysterio, Dean Malenko, Ric Flair and nephew Chavo.

On Dec. 29, 1996, Guerrero defeated Diamond Dallas Page in the finals of a tournament to crown a new United States Champion. He also went on to capture the Cruiserweight Championship on two separate occasions before leaving WCW.

On Jan. 31, 2000, four new faces showed up on Monday Night RAW and shocked the sports-entertainment world. They were former WCW wrestlers Benoit, Malenko, Perry Saturn and Eddie Guerrero – The Radicalz. The faction immediately got involved in a match between the New Age Outlaws and Al Snow & Steve Blackman, marking the beginning of Guerrero’s amazing WWE career.

Over the next five years, Eddie Guerrero overcame many obstacles to reach the top. In his first WWE match against the Outlaws, Eddie suffered a dislocated elbow, but returned to action in a short time. On April 3, 2000, he claimed his first piece of WWE gold, defeating Chris Jericho to win the European Championship. He would go on to win that championship one more time in 2001.

After The Radicalz went their separate ways, Eddie began a relationship with his “Mamacita,” Chyna. In fact, it was Chyna that Eddie defeated in September 2000 to claim the Intercontinental Championship. After their split, Eddie’s demons got the best of him. He subsequently took time off from the ring in 2001 to deal with his personal issues.

Upon his return in 2002, Eddie’s career skyrocketed to new heights. He won the Intercontinental Championship again in May 2002, this time from Rob Van Dam. Eventually, Eddie moved to SmackDown where he teamed with nephew Chavo to capture the WWE Tag Team Championship. He would win that championship three more times, as well as the United States Championship, but his greatest moment came in February 2004.

On Feb. 15, 2004 in San Francisco, Guerrero defeated Brock Lesnar at No Way Out to become WWE Champion. He had reached the pinnacle of the industry, and went on to headline WrestleMania XX against Kurt Angle. No one will ever forget the scene at the end of the show, when Eddie joined long-time friend Benoit in the ring to celebrate moments after Benoit won the World Heavyweight Championship.

Eddie later formed an alliance with another old friend, Rey Mysterio, and the duo would win the WWE Tag Team Championship in early 2005. This was Eddie’s final run as a champion, as the duo split up after WrestleMania 21 and began a bitter rivalry, highlighted by numerous breath-taking matches.

At No Mercy on Oct. 9, 2005, Eddie’s 38th birthday, Eddie squared off against a new amigo, Batista. He was unable to win the World Heavyweight Championship from the Animal, but their friendship was cemented when Batista led the crowd in singing Happy Birthday to Latino Heat afterwards. A little more than one month later, Guerrero competed in his final televised match on the Nov. 11 edition of Friday Night SmackDown where he defeated Mr. Kennedy.


Thats all for now folks!

Don't get caught by Vinu.

USB 2.0 Support in Windows XP: High Speed at Last

USB 2.0 Support in Windows XP: High Speed at Last

Ask questions or discuss this topic in the Windows XP Expert Zone Newsgroups

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Microsoft Update

USB 2.0 and Windows

Knowledge Base Article: Universal Serial Bus 2.0 Support in Windows XP

Editor's Note: Past articles by members of the online community are archived for your use. The information may become outdated as technology changes. For the most current information, please search the Web site or post a question in the newsgroups.

The Universal Serial Bus (USB) technology lets you easily connect peripheral devices such as digital cameras, scanners, or mice to your computer. USB is designed to work with all sorts of devices, and to support hot plugging and Plug and Play. So you can connect your camera, for example, to the PC and start downloading pictures, without configuring software or rebooting.
The original USB standard offered great advantages over earlier connection technologies and its popularity spread. However, the version of USB we use most today, version 1.1, was designed with a maximum data transfer rate of 12 megabits per second (Mbps). That's speedy enough for a keyboard, mouse, and maybe a CD-ROM drive, but it's peanuts when you're working with digital video or high-speed external hard drives.
Higher speed technologies were starting to gain on USB's popularity. The most common technology for transferring digital video to a home PC has been the Institute of Electrical and Electronics Engineers (IEEE) 1394 standard. Also known as FireWire, it beats the socks off USB 1.1 with a 400 Mbps data transfer rate, which is why most digital video cameras come with IEEE 1394 (FireWire) ports, not USB.
But now there's a new version of USB, USB 2.0, with a hefty 480 Mbps data transfer rate, making it faster than IEEE 1394 (FireWire), and earning it the nickname Hi-Speed USB. USB devices have always operated at either 12 Mbps (for full-speed devices) or a mere 1.5 Mbps (for devices with lower bandwidth needs). USB 2.0 lets you use more of those devices at once and also adds a new speed, which can use the entire 480 Mbps bandwidth that USB 2.0 provides for Hi-Speed devices. Such high speeds are critical in bandwidth-hungry applications like mass storage devices, although not all devices are capable of running at 480 Mbps. For example, your USB 2.0 mouse is still a low speed device and is probably running at only 1 Mbps, but your USB 2.0 Hi-Speed CD-RW can take advantage of the new USB 2.0 high speeds and burn CDs much faster.
Compatibility with USB 1.1
Microsoft and the others who created USB 2.0 didn't leave USB 1.1 folks in the dust. USB 2.0 is fully compatible with USB 1.1 devices. The older devices work with the new bus, and vice versa.
However, keep in mind that you can't connect a Hi-Speed USB device to a USB 1.1 controller and expect it to run faster. Your computer will only run as fast as the slowest link in the chain.
In other words, all the USB 2.0 hubs in the world won't help my old laptop computer, which has built-in USB 1.1 controllers. I'll have to add a PC Card-based USB 2.0 controller, or buy a new laptop that has a USB 2.0 controller built in. Hi-Speed USB 2.0 devices will work fine when they're plugged into an older USB 1.1 controller—but they'll run at only 12 Mbps, instead of the full 480 Mbps.
The Hi Speed USB backward-compatibility means that I can start looking for new USB 2.0 devices now, even though not all of my computers have USB 2.0 capability. If you've been frequenting your local computer store, you've probably noticed USB 2.0 devices already. A number of manufacturers have USB 2.0 PCI controller cards for desktop PCs available for less than $50. PC cards for laptop USB 2.0 support are available for less than $80. And high-quality USB 2.0-compatible cables have been around for months. USB 2.0 shouldn't require you to buy new USB cables, unless you have really cheap cables that don't work well with USB 1.1, either. Certified USB 2.0 cables are available, but they're usually just high-quality USB 1.1 cables.
I can't tell you how often I've had to wait while my MP3 player downloaded a few megabytes of information at slow USB 1.1 speeds, and how much nicer it will be to use a fast USB 2.0 connection instead. I'm just waiting for a USB 2.0-compliant MP3 player to hit the market, because while my USB 1.1 player will run just fine on my new USB 2.0 hub, it can't run any faster.
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USB 2.0 Device Driver Support
Some manufacturers now sell new PCs and laptops with support for USB 2.0 built in. If you want to add USB 2.0 to your computer, you must buy a USB 2.0 controller card and install it. For a desktop computer, this involves opening the case for access to your computer's PCI slots. For a laptop, you plug in the card whenever you want to connect a new Hi-Speed USB device. Most manufacturers provide installation and setup guides. Here is an example from Adaptec.
The Windows Catalog lists several USB 2.0 controller cards that are compatible with Windows XP.
Drivers for USB 2.0 devices in Windows XP became available on Windows Update in January and is also available through Microsoft Update. Windows XP Home Edition and Windows XP Professional are both fully USB 2.0-compliant with the correct drivers. Again, check the Windows Catalog before you buy a new USB 2.0 device to make sure it's compatible with Windows XP.
After you've installed your new USB 2.0 controller and devices, connect to the Internet and open Microsoft Update. Make sure that your new hardware is plugged in and operating (at least at low speed). If Windows XP recognizes your USB 2.0 hardware, it will offer you the chance to download the new USB 2.0 drivers. You can also manually download the driver by following the steps in Universal Serial Bus 2.0 Support in Windows XP.
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Troubleshooting USB 2.0 Device Drivers
The Microsoft USB 2.0 driver may not be listed as an available update if third-party USB 2.0 drivers are installed on your computer. You may have to remove the third-party USB 2.0 drivers, and then install the Microsoft USB 2.0 driver from the Microsoft Update Web site.
The USB 2.0 drivers for Windows XP that are on Microsoft Update today only recognize devices using the NEC USB 2.0 EHCI controller chipset. The industry specification for Hi-Speed USB is called the Enhanced Host Controller Interface (EHCI ). That doesn't mean you have to buy an NEC-brand controller. The NEC chipset is fairly ubiquitous in the USB 2.0 world. That chipset is also the first one to be certified by the independent USB 2.0 testing body. Although the USB 2.0 drivers currently available on Microsoft Update only support the NEC controller, there should be an update soon that supports all EHCI-compliant controllers.
If you've made sure that everything on your computer is USB 2.0-compliant, and you're still getting low-speed results, you may not have the right drivers. Symptoms in Windows XP can include error messages such as “The Generic USB Hub is a HI-SPEED USB device and will function at reduced speed when plugged into a non-HI-SPEED port,” or “A HI-SPEED USB device is plugged into a non-HI-SPEED USB hub.” You may also see your high-speed controller card tagged with a yellow exclamation icon in Device Manager. The problem is that although you have a Hi-Speed hub or controller, Windows XP doesn't recognize it. (See the Knowledge Base article, Universal Serial Bus 2.0 Support in Windows XP for more detailed information).
Pay a visit to Microsoft Update and you'll be running at USB 2.0 speeds in no time.



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Windows XP USB Driver Architecture
The original USB 1.1 driver in Windows XP was designed with USB 2.0 in mind, so adding USB 2.0 support didn't quite require Microsoft to start from scratch. The marvel of the USB architecture in Windows XP occurs at the Host Controller Driver: It is supported by mini-ports that each implements a specific type of USB support.
For those with knowledge of driver development, it's interesting to know that Windows XP originally included two mini-ports, Usbuhci.sys and Usbohci.sys. Adding USB 2.0 support requires a new mini-port, Usbehci.sys. USB 2.0 support updates Usbport.sys, Usbhub.sys, and other key USB support drivers. Windows XP also uses a host controller-specific coinstaller, Hccoin.dll, which provides for interaction between the USB 2.0 controller and companion host controllers. Windows 2000 wasn't so lucky: Microsoft built an entire new USB 2.0 device driver stack that operates in parallel with the old USB stack.
If you have a computer running Windows 98, you can get USB 2.0 drivers from third-party vendors like Adaptec, NEC, and Orange Micro. The vendors all sell USB 2.0 controllers, including drivers, which are compatible with Windows 98.
You can learn more about the hardware details behind USB 2.0 support in Windows XP in the USB 2.0 and Windows paper on the Windows Platform Development site.
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Shopping for USB 2.0 Devices
Whenever you go shopping for a new Hi-Speed USB device, look for the official Hi-Speed USB logo, which can be seen on the USB Web site. (More details on USB 2.0 and other USB news can also be found there). Devices that don't display this logo aren't certified as compatible with the USB 2.0 specification, and may not work properly, or may cause problems with your other USB devices. Of course, you should also keep an eye out for the “Designed for Windows XP” logo to ensure that the device will be compatible with Windows XP.
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Future Developments in USB 2.0
The USB 2.0 specification also describes a “mini USB-B” connector, which is a miniaturized connector port. This tiny port will make high-speed USB more acceptable to manufacturers of consumer electronics devices like MP3 players, digital cameras, digital camcorders, and other handheld devices without a lot of real estate for large plugs. Today, manufacturers of smaller devices rely on proprietary cables, so the mini USB-B connector should bring some standardization to the marketplace.
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USB 2.0: Should You Care?
USB 2.0 makes attaching USB hard drives to your computer infinitely more rewarding. I have a USB 1.1-compatible hard drive and it's no treat waiting for data to crawl to and from that thing. So getting a USB 2.0 hard drive is high on my list of things to do.
Other USB 2.0 devices available now include cameras, scanners, hubs, IDE adapters that let you connect a regular hard drive to USB, and more. Expect to see printers and camcorders hitting the market in the next few months.
The bottom line? The original USB helped fully realize the promise of hot plugging and Plug and Play peripheral devices. USB 2.0 expands on that promise by offering high-speed data transfer. Windows XP is right there with USB 2.0 support to help make it all possible.


Thats all for now folks!

Don't get caught by Vinu.

Myore - India's First WiFi City


Mysore: India's first WiFi city
Bangalorelace is the high tech city in India but it is its neighboring city Mysore which became the first WiFi city in India. A company called WiFiyNet formed by Shankar Prasad, Srikanth V Rao and G Saravanan has setup hotspots in Mysore covering the complete city and a few villages near by. It costs INR 750 per month and unlimited data transfer. Sounds great. Hope Bangalore catches up with Mysore on this one.
Mysore is one up on BangaloreR Raghavendra[ Tuesday, August 16, 2005 11:08:05 pmTIMES NEWS NETWORK ]
BANGALORE: Don't let the oldworld charm of Mysore fool you: It has raced past hi-tech Bangalore, by going completely wireless (Wi-Fi), an achievement still beyond Bangalore. This means if you are on Kalidasa Road at Vontikoppal in Mysore, you can check your emails on your laptop. Wi-Fi, or wireless fidelity, is freedom: it allows you to connect to the internet from a couch in your home or a room in a hotel or a conference room at work — without wires. Mysore's distinction is not well known. Even participants in a TV quiz show could not answer correctly when asked which was India's first Wi-Fi enabled city. This 'dream' became a reality due to three entrepreneurs. The story goes that three men — Shankar Prasad, Srikanth V Rao and G Saravanan — having worked for some of the most well-known software companies, decided to help Mysoreans connect better. They started a company called WiFiyNet with their own investment. The initiative was clickstarted in August 2004 by putting up the first access point (also known as hot spot) in Jayalakshmipuram, an upmarket area in Mysore
Today, the city has three access points. And with this 2.4 GHz (frequency of transmission) Wi-Fi connectivity, Mysore became a true hot spot. "By paying Rs 750 a month, irrespective of the kind of data download, internet is available round the clock. Currently, we provide 128-kbps speeds. Our technology is 54-mbps-enabled; hence, we can even take it to the extent of providing IP television," says Prasad. These entrepreneurs have taken Wi-Fi connectivity right up to Kushalnagar, a small town en route to Madikeri, about 100 km from Mysore. Result: the next time you are travelling between Mysore and Kushalnagar, you can be connected to your workplace! They have received tremendous support from the Karnataka IT department, which is keen on replicating the Wi-Fi revolution in other small towns. Wired anyone?


Thats all for now folks!

Don't get caught by Vinu.

Wednesday, November 09, 2005

Arnold Schwarzenegger
















BRIEF BIO
Birthname: Arnold Alios Schwarzenegger
Nickname: Arnie, The Austrian Oak
Birthday: July 30, 1947
Birthplace: Graz, Austria
Height: 6'2"
Arnold's parents were Aurelia and Gustav Schwarzenegger, and his brother was Meinhard. Meinhard was a star soccer player and was favored by his strict father, Gustav. Instead of trying to please his father with soccer, when Arnold was 13 he quit the team and began going to the gym. He became very dedicated and eventually dropped out of school and stopped attending church. Bodybuilding was his top priority. In 1965 when Arnold turned 18, he entered the Austrian Army for mandatory service. While in service, the Junior Mr. Europe bodybuilding competition was to be held in Stuttgart, Germany. He would not have received permission to leave, so he snuck out and competed. He was first place, but was caught upon returning to camp and was put in jail for seven days. In 1966, Arnold was invited to Munich to train at the Putzinger gym. This was when he left the junior division and started competing professionally. In the same year he took second in the Mr. Universe competition, won The Best Built Man in Europe, and won the International Power Lifting Championship. In 1967, Arnold flew to London to compete in the Mr. Universe contest again. This time Arnold took first place and at the age of 20 became the youngest Mr. Universe ever. In 1968, he moved to America where he earned a business degree at the University of Wisconsin. Not only did Arnold compete in bodybuilding competitions, but two years after coming to America he opted to start an acting career, which was a childhood dream. He went on to win many bodybuilding titles and star in many hit movies. Arnold will always be the best bodybuilder of all time.

ARNOLD SCHWARZENEGGER


















ARNOLD PUMPING IRON















SOME ARNOLD QUOTES
"My body is like breakfast, lunch, and dinner. I don't think about it, I just have it."
"Having a pump is like having sex. I train two, sometimes, three times a day. Each time I get a pump. It's great. I feel like I'm cuming all day..."
"The unique thing about bodybuilding is that when I compete it is just me on a stage alone. There is no field, no bat, no ball, no skis, no skates. All other athletes have to use equipment, like a football. But I don't use anything in competition except myself. It's just me up there. Me alone. No coach. No nothing."
"The best activities for your health are pumping and humping."
"As a kid I always idolized the winning athletes. It is one thing to idolize heroes. It is quite another to visualize yourself in their place. When I saw great people. I said to myself: 'I can be there.'"
"It's simple, if it jiggles, it's fat."
"Milk is for babies. When you grow up you have to drink beer."
"The mind is the limit. As long as the mind can envision the fact that you can do something, you can do it, as long as you really believe 100 percent."
Experiencing this pain in my muscles and aching and going on and on is my challenge. The last three or four reps is what makes the muscles grow. This area of pain divides a champion from someone who is not a champion. That's what most people lack, having the guts to go on and just say they'll go through the pain no matter what happens. I have no fear of fainting. I do squats until I fall over and pass out. So what? It's not going to kill me. I wake up five minutes later and I'm OK. A lot of other athletes are afraid of this. So they don't pass out. They don't go on."
"Training gives us an outlet for suppressed energies created by stress and thus tones the spirit just as exercise conditions the body."

ARNOLD'S BODYBUILDING ACCOMPLISHMENTS

· 1963 Steiner Hof Competition in Graz, Austria (runner up)
· 1965 Junior Mr. Europe in Germany
· 1966 Best-Built Athlete of Europe in Germany
· 1966 International Powerlifting Championship in Germany
· 1966 Mr. Europe-amateur in Germany
· 1966 NABBA Mr. Universe-amateur in London, England
· 1967 NABBA Mr. Universe-amateur in Londan, England
· 1968 German Powerlifting Championship in Germany
· 1968 IFBB Mr. International in Tijuana, Mexico
· 1968 NABBA Mr. Universe-professional in Londan, England
· 1968 IFBB Mr. Universe in Miami, Florida (tall class winner)
· 1969 IFBB Mr. Universe in New York
· 1969 IFBB Mr. Olympia in New York (2nd place)
· 1969 NABBA Mr. Universe-professional in Londan, England
· 1969 IFBB Mr. Europe-professional in Germany
· 1970 NABBA Mr. Universe-professional in Londan, England
· 1970 AAU Pro Mr. World in Columbus, Ohio
· 1970 IFBB Mr. Olympia in New York
· 1971 IFBB Mr. Olympia in Paris, France
· 1972 IFBB Mr. Olympia in Essen, Germany
· 1973 IFBB Mr. Olympia in New York
· 1974 IFBB Mr. Olympia in New York
· 1975 IFBB Mr. Olympia in Pretoria, South Africa
· 1980 IFBB Mr. Olympia in Sydney, Australia